//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 MinZ_MaxZRatio;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   sampler2D PixelTexture2D_2;
//   sampler2D PixelTexture2D_3;
//   sampler2D PixelTexture2D_4;
//   sampler2D PixelTexture2D_5;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelScalars_0;
//   float4 UniformPixelScalars_7;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//   float4 UniformPixelVector_3;
//   float4 UniformPixelVector_4;
//   float4 UniformPixelVector_5;
//   float4 UniformPixelVector_6;
//   float4 UniformPixelVector_7;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   UniformPixelVector_0    c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   UniformPixelVector_1    c8       1
//   UniformPixelVector_2    c9       1
//   UniformPixelVector_3    c10      1
//   UniformPixelVector_4    c11      1
//   UniformPixelVector_5    c12      1
//   UniformPixelVector_6    c13      1
//   UniformPixelVector_7    c14      1
//   UniformPixelScalars_0   c15      1
//   UniformPixelScalars_7   c16      1
//   SceneColorTexture       s0       1
//   PixelTexture2D_0        s1       1
//   PixelTexture2D_1        s2       1
//   PixelTexture2D_2        s3       1
//   PixelTexture2D_3        s4       1
//   PixelTexture2D_4        s5       1
//   PixelTexture2D_5        s6       1
//

    ps_3_0
    def c3, 0, 1, 0.0599999987, 0.899999976
    def c4, 0.25, 0.5, 0.400000006, 1.5
    def c5, 2, -1, 1.5, 1
    def c6, 8, 10, 3, 75
    def c7, 1.75, -0.449999988, -0.330000013, 0.0166666675
    def c17, 0, 1, 2, 3
    def c18, 50, 25, 5, 0.0500000007
    dcl_texcoord4 v0
    dcl_texcoord5 v1.xyw
    dcl_texcoord v2.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4
    dcl_2d s5
    dcl_2d s6
    rcp r0.x, v1.w
    mul r0.xy, r0.x, v1
    mad r0.xy, r0, c1, c1.wzzw
    mov r0.zw, c3.x
    texldl r0, r0, s0
    mov r0.xyz, c3
    add r1.x, r0.y, -c2.y
    add r0.w, r0_abs.w, -r1.x
    rcp r0.w, r0.w
    mad r0.w, -c2.x, r0.w, -v1.w
    mul_sat r0.w, r0.w, c7.w
    add r1.xy, c9, v2
    texld r1, r1, s2
    mul r1.x, r1.y, c18.x
    add r1.yz, c8.xxyw, v2.xxyw
    texld r2, r1.yzzw, s2
    mad r1.x, r2.y, c18.y, r1.x
    mad r1.yz, v2.xxyw, c4.xxyw, c4.xzyw
    texld r2, r1.yzzw, s3
    mul r1.yzw, r2.xxyz, c18.z
    mad r2.xy, v2, -c3.w, c3.y
    texld r2, r2, s1
    mad_sat r1.xyz, r1.x, r2, r1.yzww
    mul r0.w, r0.w, r1.x
    mul_pp oC0.w, r0.w, c16.x
    add r2.xy, c10, v2
    texld r2, r2, s4
    mad r2, r2.xyxy, c5.x, c5.y
    mul r2, r1.xyxy, r2
    add r3.xy, c13, v2
    mad r3.xy, r2.zwzw, c4.x, r3
    texld r3, r3, s6
    add r3.yz, c14.xxyw, v2.xxyw
    mad r2.zw, r2, c4.x, r3.xyyz
    texld r4, r2.zwzw, s6
    add r0.w, r3.x, r4.x
    texld r3, v2, s1
    mul r0.w, r0.w, r3.x
    mul r3.xyz, r0.w, c6.zyww
    add r2.zw, c12.xyxy, v2.xyxy
    texld r4, r2.zwzw, s6
    add r2.zw, c11.xyxy, v2.xyxy
    texld r5, r2.zwzw, s6
    mul r5.xz, r5.x, c6.xyyw
    mov r5.y, c3.y
    mul r4.xyz, r4.x, r5
    mad r5.xyz, r5.x, c17.xyxw, c17.zxww
    mul r4.xyz, r4, r5
    mad r2.zw, v2.xyxy, c7.x, c7.xyyz
    texld r5, r2.zwzw, s3
    add r5.xyz, -r5, c3.y
    mad r3.xyz, r4, r5, r3
    mul r1.xyz, r1, r3
    mad r2.zw, c15.w, r0.xyxy, v2.xyxy
    mad r0.xy, c15.w, r0.yxzw, r0.xzzw
    add r0.xy, r2.zwzw, r0
    mad r0.xy, r2, c18.w, r0
    texld r0, r0, s5
    mul r0.xyz, r0, c5.xzww
    mad r0.xyz, r0, r3, r1
    max r1.xyz, r0, c3.x
    min r0.xyz, r1, c4.w
    add_pp r0.xyz, r0, c0
    mad_pp oC0.xyz, r0, v0.w, v0

// approximately 65 instruction slots used (14 texture, 51 arithmetic)
 